![]() ![]() I did, but Apple was quite prescriptive in what I should do. ![]() Unlike a typical product hands-on where you can do whatever you want with the latest technology, Apple's roughly 30-minute Vision Pro demo was a guided experience. Apple Vision Pro pricing and availabilityĭetail of Apple Vision Pro's Digital Crown (left) and mesh band. You obviously could glean much of this from the presentation and various news reports about the new Vision Pro. Inside is not one but two Apple silicon chips, the M2 and the new R1 (one handles processing, while the other makes sure the spatial experience is top notch). The rest is a fabric-covered body and brushed aluminum frame (that joins perfectly with the glass face) and a wide mesh strap on the back to secure it to your head. They called this feature "EyeSight." It reminds me of what someone looks like when wearing those old joke X-ray glasses. In passthrough mode, it can show your eyes - or maybe a video of your eyes since there's clearly no way to see all the way through the device. In immersive mode and with a kaleidoscope of rainbow colors, the face of it looks like Siri's cousin (yes Siri is integrated, no I didn't get to try it). “But both of these are niche products compared to the consumer apps we produce.It still looks like an expensive pair of ski goggles, but the face is actually an extraordinary piece of glass. “I think the virtual simulations of certain training scenarios could be invaluable,” says McKee. One is an elite sports coaching app where players could benefit from real-time 3D analysis. “From my personal perspective, only one or two of the apps we build make sense to port to it, really,” he says. Still, with the small shipment numbers forecast, McKee will be shying away from expending lots of effort on the Vision Pro. Zhadanov believes Apple is positioning the first version of the Vision Pro as “a toy for the middle class and upwards.” That will dictate the potential use cases for Readdle’s apps on the Vision Pro, and the design choices they make. For comparison, the company shipped 55 million iPhones in the first three months of 2023. Analysts Wedbush Securities forecast that Apple will ship around 150,000 units of the Vision Pro in 2024. McKee, like others, will have to decide whether the time it will take to retool their apps for a new sort of display is worth the effort, given the potential audience for a product whose price is way out of reach for many. ![]() “I think the cost will be a huge issue for consumer apps at this point,” says Dylan McKee, cofounder of Nebula Labs, a mobile app development company based in Newcastle, UK. ![]() (Apple did not respond to a request to comment for this story.)īut even with that support, some developers are uncertain about how to proceed. “I'll need more time to explore those ideas,” he says, “but I think the device itself is phenomenal.” The imminent release of a software development kit (SDK) for the Vision Pro will help, he adds. Nevertheless, he sees the augmented-reality options made available by the Vision Pro as useful for his company’s apps. “We do have in our apps a lot of custom elements, so we will have to customize that and spend some time adjusting to match all of the things to run smoothly on Vision Pro,” he says. He’s enthusiastic about the promise of the Vision Pro, but he recognizes that it’ll require retooling Readdle’s apps. “Designing for 3D is not simply mirroring 2D concepts into three-dimensional space.” Yet that’s just what he saw with-for instance-the presentation of Adobe Lightroom and Microsoft Office.ĭenys Zhadanov is a board member and former vice president of Readdle, a Ukrainian development company that produces a suite of popular productivity apps for iOS. “Designers need to learn new methods and skills, and also get used to new tools,” says Schulte. In it, they admit that the change in mentality is not easy. Reply published a white paper last year on how to take apps from two dimensions to three. In part that’s down to the challenges involved in redesigning apps for an entirely new interface. He thinks some chances to overhaul the user experience for the Vision Pro were missed. Schulte has been working with Microsoft’s mixed-reality HoloLens glasses since 2015, and with the Oculus Rift. “What I didn’t like was the focus on 2D content,” he says. ![]()
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